Design and Implementation of a STEAM Robotics Lesson on the Spotted Lanternfly: Engineering a Computer Science Solution

Esther Douglass, Alaina Cannella, Katherine Herbert, Vaibhav Anu, Sumi Hagiwara, Thomas Marlowe, Stefan Robila

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

Introducing middle school students to STEAM projects can foster an interest in computer science and engineering solutions. These projects provide hands-on experiences that may encourage students to explore careers in science, technology, engineering, art, and mathematics. Engaging students in real-world problems can help them develop critical thinking skills and generate innovative ideas. STEAM projects can also spark students' curiosity and creativity. This paper will explore developing and implementing a STEAM lesson to introduce students to the engineering and design process and computational thinking. Moreover, this project also addresses a major environmental concern currently in New Jersey, specifically the destruction of the environment by the spotted lanternfly. Therefore, students are also applying skills in civil duty and environmental awareness as a part of their design and plan to eradicate this invasive species.

Original languageEnglish
Title of host publication2024 IEEE Integrated STEM Education Conference, ISEC 2024
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9798350352801
DOIs
StatePublished - 2024
Event14th IEEE Integrated STEM Education Conference, ISEC 2024 - Princeton, United States
Duration: 9 Mar 2024 → …

Publication series

Name2024 IEEE Integrated STEM Education Conference, ISEC 2024

Conference

Conference14th IEEE Integrated STEM Education Conference, ISEC 2024
Country/TerritoryUnited States
CityPrinceton
Period9/03/24 → …

Keywords

  • and Mathematics)
  • Art
  • Coding
  • Computational Thinking
  • Engineering
  • Engineering and Design Process
  • Environmental Awareness
  • K-12 Computer Science Education
  • Problem-Solving
  • Programming
  • Real-world Problems
  • Robotics
  • Spotted Lanternfly. STEAM (Science
  • Technology

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