TY - GEN
T1 - Developing Students' Independent Problem-Solving Skills through the Heuristic Teaching Method in a Game Development Capstone Course
AU - Murphy, Jordan
AU - Corcoran, Katie
AU - Llanos, Allison
AU - Wang, Weitian
AU - Zhu, Michelle
AU - Li, Rui
N1 - Publisher Copyright:
© 2024 IEEE.
PY - 2024
Y1 - 2024
N2 - Game development requires highly independent skills such as problem-solving, programming, creativity, and critical thinking. These skills can hardly be taught via traditional prescriptive education methods which heavily rely on instructors to lead students using the same known solutions for limited questions particularly designed for the classes. To address this issue, this paper presents an educational practice in game development education that implements heuristic methods of teaching. To introduce real-world questions into the game development capstone project, the course uses the context of driving simulation which has been used in lots of areas ranging from the entertainment industry to the automotive industry. This topic requires students to explore and develop a comprehensive solution that effectively integrates components from software, hardware, and driver commands. In this capstone project, students were guided to collaboratively develop a driving game on a simulator that combines control features of a manual vehicle (such as haptic force feedback, gearshift, clutch operation) with fun features of the game (such as interactive environments, upgradable vehicles, and power-ups). Through developing this game, students are developed with abilities in locating real-world questions, building project plans, implementing feasible solutions, and disseminating their games to public players on the game day hosted at the end of the course. An example of students' collaborative game development project is provided in this paper to demonstrate the effectiveness of the implemented heuristic method of teaching in game development education.
AB - Game development requires highly independent skills such as problem-solving, programming, creativity, and critical thinking. These skills can hardly be taught via traditional prescriptive education methods which heavily rely on instructors to lead students using the same known solutions for limited questions particularly designed for the classes. To address this issue, this paper presents an educational practice in game development education that implements heuristic methods of teaching. To introduce real-world questions into the game development capstone project, the course uses the context of driving simulation which has been used in lots of areas ranging from the entertainment industry to the automotive industry. This topic requires students to explore and develop a comprehensive solution that effectively integrates components from software, hardware, and driver commands. In this capstone project, students were guided to collaboratively develop a driving game on a simulator that combines control features of a manual vehicle (such as haptic force feedback, gearshift, clutch operation) with fun features of the game (such as interactive environments, upgradable vehicles, and power-ups). Through developing this game, students are developed with abilities in locating real-world questions, building project plans, implementing feasible solutions, and disseminating their games to public players on the game day hosted at the end of the course. An example of students' collaborative game development project is provided in this paper to demonstrate the effectiveness of the implemented heuristic method of teaching in game development education.
KW - Driving Game
KW - Driving Simulation
KW - Game Design and Development
KW - Vehicle Controls
UR - http://www.scopus.com/inward/record.url?scp=85205576437&partnerID=8YFLogxK
U2 - 10.1109/ISEC61299.2024.10665272
DO - 10.1109/ISEC61299.2024.10665272
M3 - Conference contribution
AN - SCOPUS:85205576437
T3 - 2024 IEEE Integrated STEM Education Conference, ISEC 2024
BT - 2024 IEEE Integrated STEM Education Conference, ISEC 2024
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 14th IEEE Integrated STEM Education Conference, ISEC 2024
Y2 - 9 March 2024
ER -