TY - GEN
T1 - Educational Simulation Design to Transform Learning in Earth and Environmental Sciences
AU - Zhu, Michelle
AU - Johnson, Matthew
AU - Dutta, Aditya
AU - Panorkou, Nicole
AU - Samanthula, Bharath
AU - Lal, Pankaj
AU - Wang, Weitian
N1 - Publisher Copyright:
© 2020 IEEE.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2020/10/21
Y1 - 2020/10/21
N2 - This Innovative Practice Full Paper presents several educational simulation designs to transform learning in the earth and environmental sciences. In recent years, K-12 education has seen a widespread pedagogical shift from traditional textbook-based learning to a student-centered interactive learning environment. Innovative teaching technologies including games and simulations are exploited to make learning fun and engaging for students at various grades. As technology continues to advances, stakeholders such as teachers, parents, and educational policymakers are motivated to know the most effective technology platform to engage students in active learning. In this paper, we discuss some useful simulation techniques from the perspectives of users' experience, system deployment and developers' point of view. In addition, we also present the design and implementation of some Earth and Environmental Science simulations that are developed using NetLogo and JavaScript. Some student assessment results are also provided to compare the learning effectiveness between the traditional textbooks and computer simulation-based lessons. Our results show that computer simulation can help enhance the student's content retention and graph interpretation skills.
AB - This Innovative Practice Full Paper presents several educational simulation designs to transform learning in the earth and environmental sciences. In recent years, K-12 education has seen a widespread pedagogical shift from traditional textbook-based learning to a student-centered interactive learning environment. Innovative teaching technologies including games and simulations are exploited to make learning fun and engaging for students at various grades. As technology continues to advances, stakeholders such as teachers, parents, and educational policymakers are motivated to know the most effective technology platform to engage students in active learning. In this paper, we discuss some useful simulation techniques from the perspectives of users' experience, system deployment and developers' point of view. In addition, we also present the design and implementation of some Earth and Environmental Science simulations that are developed using NetLogo and JavaScript. Some student assessment results are also provided to compare the learning effectiveness between the traditional textbooks and computer simulation-based lessons. Our results show that computer simulation can help enhance the student's content retention and graph interpretation skills.
KW - JavaScript
KW - computing
KW - earth and environmental Science
KW - simulation
UR - http://www.scopus.com/inward/record.url?scp=85098565643&partnerID=8YFLogxK
U2 - 10.1109/FIE44824.2020.9274198
DO - 10.1109/FIE44824.2020.9274198
M3 - Conference contribution
AN - SCOPUS:85098565643
T3 - Proceedings - Frontiers in Education Conference, FIE
BT - 2020 IEEE Frontiers in Education Conference, FIE 2020 - Proceedings
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2020 IEEE Frontiers in Education Conference, FIE 2020
Y2 - 21 October 2020 through 24 October 2020
ER -