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Reception to and Efficacy of a Serious Video Game for Correctional Intervention: Project Choices
Keegan J. Diehl
, Robert D. Morgan
,
Christopher M. King
, Paul B. Ingram
, Cooper Mitchell
Psychology
Research output
:
Contribution to journal
›
Article
›
peer-review
2
Scopus citations
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Keyphrases
Project Choice
100%
Correctional Interventions
100%
Intervention Project
100%
Serious Video Games
100%
Video Games
25%
Criminogenic Risk Factors
25%
Treatment Effect
12%
Risk Reduction
12%
Leisure
12%
Crossover Design
12%
Self-perceived
12%
Social Problem Solving
12%
Residential Treatment
12%
Cognitive-behavioral Skills
12%
Decision-making Environment
12%
Criminogenic Thinking
12%
Probation
12%
Tetris
12%
Psychology
Decision Making
100%
Leisure Activity
100%
Behavioral Skill
100%
Social Sciences
Video Games
100%
Pilot Study
50%
Decision Making
50%