Arts & Humanities
Virtual Worlds
80%
Avatar
74%
Resilience
67%
Psychological
48%
Anxiety
44%
Virus
42%
Parallel Worlds
32%
Psychological Distress
29%
Escapism
28%
Computer Games
27%
Physical Appearance
27%
Health Policy
25%
Coping Strategies
25%
Physical Health
24%
Enjoyment
22%
Human Body
19%
Real World
19%
Therapy
16%
Policymaker
13%
Marketing
11%
Medicine & Life Sciences
Psychological Resilience
100%
Pandemics
67%
Anxiety
45%
Body Physical Appearance
44%
Viruses
42%
Video Games
41%
Proteus
40%
Marketing
34%
Administrative Personnel
32%
Health Policy
32%
Psychological Distress
31%
Human Body
30%
Fear
27%
Health
15%
Therapeutics
5%
Social Sciences
resilience
54%
anxiety
39%
escapism
31%
beneficial effects
23%
computer game
20%
health policy
19%
marketing
16%
coping
16%
health
9%
experience
6%
Engineering & Materials Science
Viruses
73%
Health
45%
Marketing
30%