TY - JOUR
T1 - Wayfinding in Children
T2 - A Descriptive Literature Review of Research Methods
AU - Yang, Yingying
AU - Merrill, Edward C.
N1 - Publisher Copyright:
© 2022 Taylor & Francis Group, LLC.
PY - 2022
Y1 - 2022
N2 - Wayfinding refers to the process of locating unseen destinations in the spatial environment and is an important spatial skill for children. Despite a growing interest in wayfinding development in children, less attention has been focused on documenting the vast methodological heterogeneity of the existing research body, which impacts the ability to synthesize results across different studies. This review aims to systematically catalog and examine the research methods of the wayfinding development literature. We identified a total of 96 studies that examined 4- to 16- year-old children’s wayfinding of unfamiliar, large-scale environments and were published between 1965 and 2020. Based on the environments, we grouped these studies into virtual reality (VR) vs. real-life and indoor vs. outdoor. The review revealed a vast diversity in research methods regarding participants, environments, independent variables (IVs), environmental exposure, dependent variables (DVs), and cognitive/behavioral correlates. The field has seen growing research interests in VR environments and atypical development. The most common IVs focused on the environmental features of landmarks and turn information. Relatively less research considered how different cognitive processes such as attention, memory, and learning contribute to wayfinding. Various outcome measures have been used to investigate landmark, route, and survey knowledge regarding DVs. This review showed an imbalance of topic areas in the field, systematic differences between different types of studies, and the need for greater attention on a number of important topics. Finally, we provided targeted, detailed recommendations for future research.
AB - Wayfinding refers to the process of locating unseen destinations in the spatial environment and is an important spatial skill for children. Despite a growing interest in wayfinding development in children, less attention has been focused on documenting the vast methodological heterogeneity of the existing research body, which impacts the ability to synthesize results across different studies. This review aims to systematically catalog and examine the research methods of the wayfinding development literature. We identified a total of 96 studies that examined 4- to 16- year-old children’s wayfinding of unfamiliar, large-scale environments and were published between 1965 and 2020. Based on the environments, we grouped these studies into virtual reality (VR) vs. real-life and indoor vs. outdoor. The review revealed a vast diversity in research methods regarding participants, environments, independent variables (IVs), environmental exposure, dependent variables (DVs), and cognitive/behavioral correlates. The field has seen growing research interests in VR environments and atypical development. The most common IVs focused on the environmental features of landmarks and turn information. Relatively less research considered how different cognitive processes such as attention, memory, and learning contribute to wayfinding. Various outcome measures have been used to investigate landmark, route, and survey knowledge regarding DVs. This review showed an imbalance of topic areas in the field, systematic differences between different types of studies, and the need for greater attention on a number of important topics. Finally, we provided targeted, detailed recommendations for future research.
KW - Review
KW - children
KW - real-life environment
KW - virtual reality
KW - wayfinding
UR - http://www.scopus.com/inward/record.url?scp=85135198533&partnerID=8YFLogxK
U2 - 10.1080/00221325.2022.2103789
DO - 10.1080/00221325.2022.2103789
M3 - Article
C2 - 35904189
AN - SCOPUS:85135198533
SN - 0022-1325
VL - 183
SP - 580
EP - 608
JO - Journal of Genetic Psychology
JF - Journal of Genetic Psychology
IS - 6
ER -